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So what that the new one does it in nine? So what that it no longer takes half a day to test for a release bug? You know what? I don't care anymore.
like 1000 times, each time taking fifty minutes. Somewhere out there there's a brand new computer running DF with twice the FPS as I ever could, but you know what? I'm fine with that.
#Civ 6 free download 2019 code#
Sure, the code compiles five times as fast, but that doesn't take away the sting of resting in a darkened closet while all the young computers live fulfilling lives.
What does it feel like turning 39 for the ninth time? It feels like Tarn's old computer, yesterday, when he traded it in for one that could run his new compiler. Here are some baby photos I pulled off today: I've also been collecting Scamps photos from my parents' devices to make sure I had them all. As discussed in Future of the Fortress over the last few months, this'll cover designations and buildings at the very least, including making sure they still interact well with macros, but not all of the selectors on menus on the first pass. In code land, I'm nearing completion of the keybinding screen and should be doing keyboard support after that. Got some workshop art and evil/good/desert grasses in, and also some good progress on the music side. Happy 16th DF release anniversary! While we don't have a release quite ready, work continues to go well. But I'll get to the keyboard support soon! Lots and lots of things keep coming in, and there are still a few categories incoming I haven't touched yet. I have a feeling the whirlwind sense I have will only increase as we draw closer to the end. Well, as ready as they can be for a live demo! So I guess I wasn't actually side-tracked, since it's all forward progress, but I mostly ended up working on something we're going to announce next week ha ha. I was side-tracked a bit this week, since we're doing a demo in Seattle on September 2nd at PAX, and I wanted to make sure some things were ready for that. Here's some video news that Zach made last week. Which is not this week! I didn't realize some people would be out of town (or continent, as the case may be, is.) Soon though, as we approach our PAX demo. Did some more Classic conversion as well, and a little more work on our exciting announcement ha ha. I don't see it anymore, anyway, though there are varieties and something rare may still exist. I believe I've taken care of all that now. For instance, I don't recall if it's in the last video, but you've quite likely seen either dwarves slicing through menus as they walk, or especially showing through the minimap.
I've mostly been catching up on art, which we'll show in a few days, and handling random bugs. Somewhat distracted by my first potential root canal, ha ha.
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Coming to Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 0.47.05 (January 28, 2021) Windows |Īll Versions Current Development: RSS Feed, Release Feed, Work continues.